

My favourite power-up, personally, is combining the paper airplanes, as they will always attack what you need. Going a step further and combining up power-ups to create a bunch of super power-ups for the game. You’ll also want to make power-ups by connecting more than three icons rockets, bombs, paper planes and rainbow balls will really help you with this level. This level of Homescapes does have a bunch of boxes blocking the screen, so being able to connect pieces near those boxes will make them disappear, and will allow more icons to appear on the screen. You will need to keep this in mind before you start connecting pieces.

Level 24 has two goals connect 40 yellow lamps and connect 40 blue books. Let’s look into how to beat level 24 on Homescapes.

However, we do know a bunch of tips and tricks that can help you beat the level anyway. With this in mind, it is challenging to give direct moves so that you can follow them and beat the game. When you play Homescape, the different icons that you can match in a level are sort of randomised - with most of them being in a different place each time you play. Level 24 is one of those challenging levels. These levels almost seem designed to get you to use up your power-ups or to purchase some items to make it much easier. With so many levels, there are often a few that are far more challenging than others. What makes me so annoyed? Apparently, 5 out of the 7 "Super Hard" levels here were formerly "Hard" levels! Levels 41 were the only levels there that were always Super Hard levels.Homescapes is a very popular match-3 mobile game with thousands of levels to complete. From Level 4102-4133, I encountered 22 normal levels, 2 "Hard" levels, and 7 "Super Hard" levels?! Why are there more "Super Hard" levels than "Hard" levels now? This is so intimidating! Playrix is too selfish to care that players do NOT like a huge amount of "Super Hard" levels! I played a bit more than 30 levels today. I'm pretty sure than an update to this game has upgraded many "Hard" levels to "Super Hard" levels, in addition to decreasing the number of moves on them. But there's actually something else that's bad, too (although it may not be worse that the aforementioned problem). Ok, the fact that the developers reduced the number of moves you get for levels is already a bad start.
