
It does that to every spell i cast, but once i cast it once, it's becomes fine. At this point it was indeed the 8th so maybe something changed the 8th cause it had been running fine for 7hours straight.Īlso everytime I cast a new spell after reopening the game, it freezes for a second because it's, i think, loading the new effects. But once the game switched to fall, and once i explored further, the game started to become unplayable for some reason, even at hogwarts. Personally, I played a lot on the 7th and at one point, it ran really fine. I'm no expert but it seems like when you close and open the game, the shaders and loaded textures somehow needs to be rendered or something like that. I've noticed that if you go somewhere new in the game, it runs awful, but once you spin the camera around a couple times, then it's better. That’s awesome, it’s great to see this game be such a huge success. Once school/work hours end, I have a feeling things are going to go above 1M.

Pre-release numbers peaked at 489k and Im currently seeing over 600k an hour after launch.

It seems to me that the more I play, the more those specific shaders and area are loaded and therefore, I get less stuttering. Wonder what the numbers are gonna be like.

Same here, i think it might have something to do with compiling shaders.
